Windrose Atlas · talent points · Early Access
Windrose Talents & Build — Talent Tree Planner
Click the four in-game branches, spend talent points, copy the URL—same locks and three ranks per node as the client. Cap follows level; respec is free in town.
- Branches Fencer, Crusher, Marksman, Toughguy—labels match the character sheet.
- Share The build lives in the address bar—drop it in voice or Discord.
- Guides Build articles below—open next to the planner before you respec.
Left-click to add a rank, right-click or Shift-click to remove. Cap matches in-game rules: max points = level − 1 (levels 1–50; default 50 → 49 points). You cannot set level below spent + 1 while a build is loaded.

Allocated talents
No points spent yet.
How this Windrose talent planner works
The interactive tree is above—full width so the layout matches the in-game art. Click nodes to add ranks until you hit the level-based talent point cap; locked branches still show their gates so you can plan what to unlock next. When you are happy with the route, copy the page URL—anyone can load the same Windrose skill tree snapshot in their browser.
For world context and stamina economy, keep Getting Started and Advanced in mind while you click—those pages explain when survival talents matter more than damage. For raw item math while you respec, keep the wiki and the map open so you are not guessing material names mid-build.
Patches change numbers—plan talent order here
Early Access patches often tweak damage, stamina, and guns. A screenshot of your tree goes out of date fast; this planner keeps the same tree layout as the character screen so you can agree with your crew which Marksman reload nodes or Toughguy survival picks you are testing, then match ranks after you log in.