Windrose Atlas · ship deck · Early Access tables

Windrose Ship Wiki — Hulls, Cannons & Deck Hardware

Hulls, cannons, deck gear—descriptions plus a Stat column when we have it. Use the map when routes matter.

Hull and module names make more sense when you can see where you sail them: keep the interactive map open for route callouts, and read the Advanced logistics notes when you are juggling broadside loadouts, powder banks, and repair discipline in the same week.

Windrose ship items: full searchable table

IconNameDescriptionCategoryStatRarity
12-Pounder: TemperedForged and handled with restraint, these guns are meant to be fired with deliberation, not haste.Ship WeaponDamage 1500 · Reload 12 · Range A · Accuracy Aepic
12-PoundersReliable cannons suited to a wide range of naval engagements.Ship WeaponDamage 1500 · Reload 11 · Range A · Accuracy Buncommon
12-Pounders: DevastatingGuns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow that follows.Ship WeaponDamage 1500 · Reload 12 · Range A · Accuracy Bepic
12-Pounders: DevastatingGuns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow.Ship WeaponDamage 1500 · Reload 12 · Range A · Accuracy Brare
12-Pounders: Perfectly OrderedSet out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.Ship WeaponDamage 1500 · Reload 13 · Range B · Accuracy Bepic
12-Pounders: Perfectly OrderedSet out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.Ship WeaponDamage 1500 · Reload 13 · Range B · Accuracy Brare
12-Pounders: TemperedForged and handled with restraint, these guns are meant to be fired with deliberation, not haste.Ship WeaponDamage 1500 · Reload 12 · Range A · Accuracy Arare
24-PoundersPowerful, well-balanced cannon forming the backbone of many naval batteries.Ship WeaponDamage 2000 · Reload 13 · Range B · Accuracy Buncommon
24-Pounders: DevastatingGuns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow that follows.Ship WeaponDamage 2000 · Reload 13 · Range B · Accuracy Bepic
24-Pounders: DevastatingGuns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow.Ship WeaponDamage 2000 · Reload 13 · Range A · Accuracy Arare
24-Pounders: Perfectly OrderedSet out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.Ship WeaponDamage 2000 · Reload 14 · Range B · Accuracy Bepic
24-Pounders: Perfectly OrderedSet out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.Ship WeaponDamage 2000 · Reload 14 · Range B · Accuracy Brare
24-Pounders: TemperedForged and handled with restraint, these guns are meant to be fired with deliberation, not haste.Ship WeaponDamage 2000 · Reload 14 · Range A · Accuracy Aepic
24-Pounders: TemperedForged and handled with restraint, these guns are meant to be fired with deliberation, not haste.Ship WeaponDamage 2000 · Reload 14 · Range A · Accuracy Arare
36-PoundersMassive cannons built to deliver crushing blows. Reserved for ships capable of bearing its weight and recoil.Ship WeaponDamage 2500 · Reload 14 · Range A · Accuracy Buncommon
36-Pounders: DevastatingGuns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow.Ship WeaponDamage 2500 · Reload 15 · Range A · Accuracy Aepic
36-Pounders: DevastatingGuns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow that follows.Ship WeaponDamage 2500 · Reload 15 · Range A · Accuracy Arare
36-Pounders: Perfectly OrderedSet out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.Ship WeaponDamage 2500 · Reload 16 · Range A · Accuracy Bepic
36-Pounders: Perfectly OrderedSet out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.Ship WeaponDamage 2500 · Reload 16 · Range A · Accuracy Brare
36-Pounders: TemperedForged and handled with restraint, these guns are meant to be fired with deliberation, not haste.Ship WeaponDamage 2500 · Reload 16 · Range S · Accuracy Sepic
36-Pounders: TemperedForged and handled with restraint, these guns are meant to be fired with deliberation, not haste.Ship WeaponDamage 2500 · Reload 16 · Range S · Accuracy Srare
Boarding Party GearEquipment reserved for close-quarters combat. Better gear means better-armed boarders — and fewer chances for the enemy once the clash starts.Ship Crew EquipmentRange $undefined · Accuracy $undefineduncommon
Hull bracingStandard timber bracing added to steady the hull under strain.Ship Hull ModRange $undefined · Accuracy $undefineduncommon
Hull bracing: Iron resolveReinforced where strain is greatest, this bracing is meant to hold when the hull is already failing. Its ironwork is scavenged from wrecks and prizes, reforged and driven into the ship’s bones.Ship Hull ModRange $undefined · Accuracy $undefinedepic
Hull bracing: Iron resolveReinforced where strain is greatest, this bracing is meant to hold when the hull is already failing. Its ironwork is scavenged from wrecks and prizes, reforged and driven into the ship’s bones.Ship Hull ModRange $undefined · Accuracy $undefinedrare
Hull bracing: KeelholdBracing intended to steady the ship during repairs, keeping the keel true while the worst damage is brought under control.Ship Hull ModRange $undefined · Accuracy $undefinedepic
Hull bracing: KeelholdBracing intended to steady the ship during repairs, keeping the keel true while the worst damage is brought under control.Ship Hull ModRange $undefined · Accuracy $undefinedrare
Hull bracing: StandfastWedges, shores, and lashings kept ready to be driven in when the hull is hit, buying the ship a brief moment to steady herself.Ship Hull ModRange $undefined · Accuracy $undefinedepic
Hull bracing: StandfastWedges, shores, and lashings kept ready to be driven in when the hull is hit, buying the ship a brief moment to steady herself.Ship Hull ModRange $undefined · Accuracy $undefinedrare
Naval Tactics I: AmbushAn extended discussion of surprise at sea. One line, underlined and re-underlined by a former captain, cautions that a single well-timed volley is worth more than any number fired in haste.Ship Combat OrderRange $undefined · Accuracy $undefinedrare
Naval Tactics II: No QuarterA privateer adaptation of Spanish Armada naval practice, favoring close action and decisive endings. The margin notes that ships sent down swiftly spare one’s crew the cost of prolonged prize-taking fights.Ship Combat OrderRange $undefined · Accuracy $undefinedrare
Naval Tactics III: Stretch the SupplyA long-standing naval practice emphasizing careful rationing and strict issue. Properly husbanded stores are said to keep a ship effective long after others are spent.Ship Combat OrderRange $undefined · Accuracy $undefinedrare
Naval Tactics IV: ShipshapeA well known Royal Navy doctrine holding that a well-kept ship preserves herself. Constant attention to order, repair, and routine is said to spare both hull and crew when battle finally comes.Ship Combat OrderRange $undefined · Accuracy $undefinedrare
Naval Tactics V: Silence the GunsA French naval doctrine favoring deliberate fire to disrupt enemy batteries. The margin adds, in a coarse and difficult hand: \"Break the rhythm\"Ship Combat OrderRange $undefined · Accuracy $undefinedrare
Plans: Devastating 24-PoundersGuns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow.Ship WeaponDamage 2000 · Reload 13 · Range A · Accuracy Arare
Plans: Devastating 36-PoundersGuns favored for raking fire that punish alignment errors brutally. Their shots tear through decks, guns, and crew alike, leaving damage that worsens with every blow.Ship WeaponDamage 2500 · Reload 15 · Range A · Accuracy Arare
Plans: Iron resolve hull bracingReinforced where strain is greatest, this bracing is meant to hold when the hull is already failing. Its ironwork is scavenged from wrecks and prizes, reforged and driven into the ship’s bones.Ship Hull ModRange $undefined · Accuracy $undefinedrare
Plans: Keelhold hull bracingBracing intended to steady the ship during repairs, keeping the keel true while the worst damage is brought under control.Ship Hull ModRange $undefined · Accuracy $undefinedrare
Plans: Perfectly Ordered 12-PoundersSet out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.Ship WeaponDamage 1500 · Reload 13 · Range B · Accuracy Brare
Plans: Perfectly Ordered 24-PoundersSet out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.Ship WeaponDamage 2000 · Reload 14 · Range B · Accuracy Brare
Plans: Perfectly Ordered 36-PoundersSet out and kept in proper order, these guns cycle cleanly once engaged, answering shot with shot as their motion settles into rhythm.Ship WeaponDamage 2500 · Reload 16 · Range A · Accuracy Brare
Plans: Standfast hull bracingWedges, shores, and lashings kept ready to be driven in when the hull is hit, buying the ship a brief moment to steady herself.Ship Hull ModRange $undefined · Accuracy $undefinedrare
Plans: Tempered 12-PoundersForged and handled with restraint, these guns are meant to be fired with deliberation, not haste.Ship WeaponDamage 1500 · Reload 12 · Range A · Accuracy Arare
Plans: Tempered 24-PoundersForged and handled with restraint, these guns are meant to be fired with deliberation, not haste.Ship WeaponDamage 2000 · Reload 14 · Range A · Accuracy Arare
Plans: Tempered 36-PoundersForged and handled with restraint, these guns are meant to be fired with deliberation, not haste.Ship WeaponDamage 2500 · Reload 16 · Range S · Accuracy S"}]rare